Redesigning the college club website for better user engagement - UX case study

The design tab is arguably the most influential design club of NITRKL. However, their website experience just did not reflect the iconic reputation of the club.

This is a story of how I helped the Design Tab to achieve its reputation on the web platform.

Jump To Final design

MY ROLE

I led the design of the club's website and also managed the team of developers to bring the website to reality.

As a designer, my responsibility included understanding the club mission, understanding the audience and their needs and using those insights to drive all my design decisions.

Mobile First Approach

I approached my complete project with mobile first approach. This helped me to create fluent user experience for our target audience.

Design For Development

I designed each and every screen with developer in mind. This made it
easy for development team to
implement design.

Practiced UX Writing

I deigned the conversation between the website and our users. This helped
us to improve the overall user
experience of the website.

the case study...

The Challenge

Evolving With Time

Since its establishment in 2013 Design Tab has been doing excellent work by providing a platform for the budding designers at the institute. They have an excellent team of people from varied creative fields (Graphic Design, Fine Arts, AR/VR, Product Design) working together and supporting beginners to learn these skills.

But within a rapidly changing environment, club failed to build it's strong online presence. They had an old website that has never been touched since it's launch in 2013. Recently the website was rarely being visited by any of the members and failed to convey club's message to their audience. They wanted to redesign it in a way to deliver the club's message to the audience and inspire present club members.

Project Goals

  • Redefine how content can be discovered and consumed within the website to increase engagement and dwell time.
  • Find ways to convey club message to their audience. 
  • Elevate the overall experience to align with the iconic reputation of the club.
  • Create a responsive website experience for mobile users.

The approach

Every project has its own challenges and this one also had its own. I trusted my process and tried to tackle all the challenges in the way. Here is a quick overview of the activities and stages of the project. All of them are discussed in detail in the later sections.

the discoverY

Finding the Real Problem

I decided to take a look at the old website to recognize the actual problem. I approached it in two ways, firstly through studying from the prevailing consumer and second by using it myself. With each person I spoke to, I really wanted to be able to understand how they were finding and consuming content on the website.

  • Understand what kind of content is considered valuable by a website visitor
  • Understand how existing website visitors are engaging with the current website and their behaviors related to repeat visits and dwell time
  • Understand the expectation of website visitors from the website

Studying old design

I studied the old website to find out the problems in the present design. I created the report for my findings shown below,

User Research

After studying website I had overall idea about the problems with the website, but before moving further it was very important to understand the expectation of user I am designing for. So I made a user research plan and conducted small research exercise with 6 college students.

User-Research Plan

User Statements

User Persona was developed

In simple language, the persona is a representation of a type of user. Personas answer the question, “Who are we designing for?”. It really helps us in understanding our users and empathize with them so we could design a better solution.

While synthesizing my notes, two mindsets seemed to emerge most frequently. I made two persona for each mindset with their goal and motivations.

View User Persona

User Persona


COLLABORATIVE DISCOVERY

I decide to present all the findings from the discovery phase to my team and take their suggestions. This helped us to stay on the same page throughout the project and also set the vision for the project.

the vision

BETTER USER EXPERIENCE WITH BETTER CONTENT

Our vision was to create a seamless user experience for both type of a users by providing them a valuable content. And also, increase the revisit rate by giving them the freedom to add, share and like the content.

Time to Define Information Architecture

Based upon the analysis of pain points and understanding user expectations I deep dived into exploring various solutions which will make sense for the user. I studied present patterns for similar kind of solutions to check out all the possibilities. Flow below is a quick efforts of mine to show overall pages in website and elements in it.

View Site Map

Site Map

Crafting User Journey

After identifying the main 'pain-points' in our scenarios, I defined the primary pathways, our personas would explore through the website. Crafting user journeys for our personas, was the best way to conceptualize and structure the proposed content and functionality. I began to think about particular usage contexts, the opportunities they present and how elements manifesting themselves in the interface would help to support the user. This was a huge time-saver and allowed me to avoid prototyping edge cases.

Journey Map

STRUCTURING EXPERIENCE

After identifying the main 'pain-points' in our scenarios, we defined the primary pathways, our personas would explore through the website. Crafting several key user journeys for each of our personas, was the best way to conceptualize and structure the proposed content and functionality. I began to think about particular usage contexts, the opportunities they present and how elements manifesting themselves in the interface would help to support the user. I story-boarded my ideas to help design and communicate more complex interactions and flows. This was a huge time-saver and allowed me to avoid prototyping edge cases.

The ideation and design

The Wire-Frames

Finally after finalizing the screens and content I started putting it on a screen. I used Figma to create this wire-frames to define the visual form of the screen and the arrangement of all elements. I started with mobile screens first because I wanted experience on the mobile to as good as other screens as most of the user will use it on mobile.

The ideation and design

The Wireframes

I started with wireframes to convey my initial ideas to the team. I used Figma for creating them. This helped in the quick iterations of different ideas, saving our time in further stages of design.

The Visual design system

My search for inspiration for the design language started soon after the vision for the project was set. Starting early helped me to iterate among different ideas. Hence by the end of wireframe stage, I already had a finalized design language for the project.

For design language, I stressed these words which I gathered from my initial interviews modern design, young, minimalistic, enthusiastic and fresh.  Using these words as inspiration I created three stylescapes to decide the look of our website.

Usability Testing

Further I refined the wire-frames to create high-fidelity screens. At the end of process I decided to test the designed screens with the same user we had in user research exercise to get their feedback. For this I created a usability testing plan and conducted this small exercise with hi-fidelity screens. Aim of the exercise to validate the new solution I have added to increase user engagement and provide them value for their time.

Usability Testing Plan

And I was surprised with the results!

User were very excited about the learning section and Iridescence section. They liked this ideas and were sure that it will help them in knowing club better. Everything worked well, but the visuals & layout of learning page and team page was not much liked by the users.

Screens With Problem

I immediately went back to improve them with more cleaner visual design and layout. Ultimately you need to respect users feedback

Final Design

I further polished the screens to fit it to user expectations. I kept the design minimal for the interface to fit it to taste of maximum number of users.

View UI Design

Mobile UI

1. Improved user engagement using social proof

Previous design was completely lacking the user engagement resulting in to less people engaging with clubs work. Also during my research we found a problem that club member are less active in showing their work.

I solved this problem by created a platform where users can share, like and upload their works. This increased the screen time and returning rate of the users. The upload option is only limited to the club user to make them upload their work frequently and get appreciated from other students

3. Simplified the club induction process

During my research I found that students sometime miss official induction process. The solution this problem is online induction throughout the year.

So now Students can join club anytime during the with out feeling sad about missing induction day. They just have to submit an online form on the website with a sample work. Then if a club like his/her work, they will be called for a direct interview

4. Improved user experience with UX writing

I tried to provide good website experience to all the user visiting club’s website. Which helped me to focus my attention towards error messages and good feedback messages.

Applying UX writing helped me to create a humanized experience for the user in annoying situations. Such as invalid user message and after submission of the form.

2. Created  value by teaching them about resources and tools

Club goal to spread awareness about the design among the students of NITRKL and help them in learning basics. One of the big opportunity I found in research was that not every student can join club due to limited seats.

These problems were solved by creating a learning page which tells the user about the various tools and resources we used to learn. This helped the club to share our resources with the user helping other students learning design and also us to gain a bigger audience

5. Improved club's team page

Increasing number of club member every year was making it difficult in using the old website layout. Present layout made it very difficult to find the particular student.

I tackled this issue by grouping students by the year of their pass-out year. To give more meaning to the page I included the name and contact number of all the present and past members who were the part of this family. This will help members to easily contact the seniors for any kind of help

The ideation and design

The Wireframes

I started with wireframes to convey my initial ideas to the team. I used Figma for creating them. This helped in the quick iterations of different ideas, saving our time in further stages of design.

Quick Glimpse Of Before & After

After all the hard work we put in to solve problems for providing better experience to users, I am excited to showcase my work.

FINAL THOUGHTS

It took 5 weeks to complete the development-ready design of the project. These five weeks were challenging especially because I had to manage both my college and this project. It was the first time when I was managing the complete project which was the whole other challenging thing for me. But I think I did quite a fair job while managing the team.

The complete project experience was amazing. The most important takeaways from the project were time management, creating empathy for the user and team management.

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